John Waynick | Irvine, CA
Artist. Creator. Teacher.
I am a Storyteller. It’s at the very core of everything I do.
Everything I put my energy into is to tell a story of some kind, be it art, code, or even cooking. My specialty is in art and development for Real Time Interactive applications. Games and simulations, desktop and virtual reality. I have worked on projects meant for fun an entertainment, as well as Enterprise projects used for training and marketing purposes.
On the Visual side, I work primarily as 3D Environment Artist. I spend a lot of time taking
environments from Maya to Unreal Engine 4. Modeling, texturing, arranging, and lighting.
On the Tech side, I spend a lot of time in Unreal Engine 4, prototyping in Blueprint and developing performance intensive features in C++. This also relates to the visual aspect as I usually like to take my environments to the next level with interactive features.
At the end of the day, I like to share my knowledge and experiences with others. This is why I like to dedicate much of my time to teaching others how they can tell their own stories with their art and development.
Maya | ZBrush | Substance | Photoshop | Quixel
Environments | Materials & FX | Technical Art | Blueprint | C++
3D Art | Environment Art | Unreal Engine | Game Design